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Submitted on
November 5, 2010
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Robot Arm Study by JenZee Robot Arm Study by JenZee
A study I did last night from photo (the reference is on my blog here: [link] ). Had to make up some stuff that was hidden by the cables, but yeahhhh...

I'm doing my best to kick myself in the bum and start doing more machinery so that I can...

a) make myself a more well rounded artist (boring!)
b) because I love Gundam!!!!!!!!!!111111111111111111

I threw the chick in there because it felt therapeutic, as I found this to be somewhat of a struggle. Aside from the perspective issues I am somewhat disappointed by the lack of "soul" this ended up having - I guess it's obvious to see that I was struggling with this. Hopefully this will get better with time and I will become a mecha-goddess!

Anyway, I know there are tons of mecha-junkies on DA! Let me know if you have any tips/crits/etc :D. I GOTTA DRAW GUNDAMMMMM!!!! *snaps fingers*
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ChellesConcept Dec 18, 2013  Professional Digital Artist
I'm working on more mech stuff right now... and I know the feels of needing to draw people after struggling so hard with mech. I'm so frustrated with it, i've put myself into a mode of art block ;_;
Cosaco Aug 1, 2012  Student Traditional Artist
Chemie-Chan Jul 21, 2011  Hobbyist General Artist
haha ABB is from my hometown Västerås in Sweden. How weird? Anyway I love you style of should I say styles. You work so well with angles and lightning.
king-worm Jul 8, 2011  Hobbyist General Artist
i must be blind, cuz i don't see any obvious perspective problems or struggle- in fact I'm envious of your ability to render stuff so well.
emersontung Jun 16, 2011  Professional Digital Artist
Lol. I will wait for the day when you do become a mecha-goddess that draws gundams LAIK A BAWZ.

I'm actually considering doing some tutorial on robot/mechanical drawings... but not sure if I should :{ *self doubt is powerful in this one*
lowleg Dec 14, 2010  Professional General Artist
Orange robot arms are totally irresistible. Yellow construction machinery is a sexy subject too. If you're into more hard-sci-fi looking robots, check out Junji Okubo's stuff. You're probably familiar with Maschinen Krieger, and if you like that, do a little search for Junk Tank Rock.

As for tips:

Research details, like, if you look at the chest of Cain from Robocop, the Gears of War armour, and the SC2 marine, you might see some similarities... Learn details like that and build a diverse mental library of filler details.

Use anatomical analogies when doing humanoid mecha. On the mentioned examples above, the round panels are places breast/nipple height, so they seem to fit. Shoulder pads are crude deltoid muscles. You can put banded armour where the abs are, etc.

If you don't use a human template for the form, it might still be a good idea to pick a familiar shape (or combine several), like an animal, a plant, or a vehicle. It doesn't have to look exactly like one, but I think it's a good thing if it's somehow reminiscent of _something_, so the brain gets a little help reading what's going on. I think designs are more effective when the overall, immediate silhouette has a simplicity and punch to it. Decide on an effective feature. To play it up, you have to sacrifice other things.

Just like with effective color schemes, be consistent and limit the amount of different details and shapes. Pick a few detail types, repeat and adapt to location. Pick a form language, like bulky, bevels, curvy, pointy, bulbous, organic. Gundam uses bevels a lot (Gerbera Tetra, etc. aside). Zone of Enders uses pointy triangular shapes and a form of internal banded armour. Dieselpunk like Ma.K is often kind of rounded.

Those are my tips. Have fun ascending.

oh, i have to study on mechanical stuff more, it is so important. You did a very well job there.
jaxinto Nov 18, 2010  Professional Digital Artist
its so great that hurts...
ayuICHI Nov 14, 2010  Hobbyist General Artist
Wow, that's so cool *A*
averrose Nov 9, 2010  Hobbyist Writer
for it to hav a soul, i think it begs for a bg :D
i like it though, a LOT! the colors! the detail without being over-detailed.. and the girl looks cute, standing there contemplating her mecha arm :)
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